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Generals replay player
Generals replay player







generals replay player

It’s also important to remember that split-attacking does not cost you any time in the opening, so many variations of these few openings can be made, such as in the 4-sided opening. These may look complicated, but they are easy to remember once you practice them a couple of times. For instance, the first opening listed could be called a “13-start”. Openings are typically referred to by how much army is generated before it is moved. (4-sided opening: wait for 14 army -> expand to 13 new land -> expand to 5 new land -> expand to 3 new land -> expand to 2 new land).(3-sided opening: wait for 10 army -> expand to 9 new land -> wait for 6 army -> move 6 army over 4 owned land -> expand to 5 new land -> wait for 6 army -> move 6 army over 1 owned land -> expand to 5 new land -> expand to 3 new land -> wait for 3 army -> expand to 2 new land).(2-sided opening: wait for 11 army -> expand to 10 new land -> move 6 army over 3 owned land -> expand to 5 new land -> move 5 army over 2 owned land -> expand to 4 new land -> move 4 army over 1 owned land -> expand to 3 new land -> expand to 2 new land).(3-sided opening: wait for 13 army -> expand to 12 new land -> move 7 army over 2 owned land -> expand to 6 new land -> expand to 4 new land -> expand to 2 new land).Most openings involved moving armies over your own land as well, which wastes time (since expansion is not happening). Openings consists of turns spent waiting for army to generate and turns spent expanding. There are many ways to get the optimal 25 land opening. This makes the first round the easiest time to play optimally in the game and a time when experienced players can get a large advantage over the inexperienced. Since the general generates 24 army before the end of the round, it’s optimal to get 25 land before the end of the first round. The first round is a time for growing land and exploring the spawn. First RoundĪ round is 25 turns, which is the amount of time it takes for land to grow in army. With all this information, you can get a very good guess of where your enemy will spawn from the start of the game. It is more likely that the generals spawn close together than far apart, but remember that there is no maximum distance between spawns. Note that the red general is exactly 15 units from the blue general (shown by the arrow). The below image shows crossed out tiles 15 units away from the blue generals any tiles closer the the blue general cannot be a spawn for the red general. Since the enemy is a minimum of 15 tiles away, there is a large area around your own spawn which you can rule out. However, the bigger decider of enemy spawn location is your own spawn. Empirically, it is about 2 times as likely to spawn in the top left corner than in the center. Secondly, not all spawns are equally probable. Based on your spawn type, your strategy will differ. Now, let’s look at 1v1 spawns in depth.įirst of all, not all spawns are equal. Players can use offensive strategies more often in 1v1 because they do not have to worry about other players attacking them. In general, 1v1 gives each player more space to expand. (note: all distances are in Manhattan distance, since this is on a grid) Here are some of the key differences between 1v1 and FFA:

generals replay player

Generals.io-Wiki Generals.io 1v1 Guide Table of Contents









Generals replay player